Vegas - the low zoom zone
Last night was interesting. I have been working on materials inside of Combustion to apply to a model on Max. I needed to make some modifications to my previously rendered material - so I went back into Combustion to edit. There were some extra seconds in my re-render, so I had the bright idea that I could pull the actual mat into Vegas (without re-rendering from Combustion) and remove the segments of extra frames, there for giving me back my original time line. I pulled the footage into Vegas and discovered that the zoom is a very limited feature. Since my mat had text layers that faded in and out, I needed to not effect those particular areas, but I couldn't see the text without the ability to zoom in close enough. Then I discovered the edit operation inside of Combustion and was able to slice and delete my timeline, and see it close enough to know where it needed to be done. A minor miracle, but now, onto the next challenge!