You talking to me?
Here we have a small experimental animation that I worked on for a couple of days to determine how best to apply mouth motions, eye blinks and corresponding facial expressions to voice tracks. Come on over and take a look, it's a very small and quick download!
8 Comments:
More very clever stuff you have created.
This looks great. How do you do it?
Hope your husband is well.
Take care and have a good weekend!
Very clever animation, a friendly version of Robert De Niro.
Thank you wendy!
Thank you blue the spa girl. Once I had my model completed (he is motionless at this point), I introduced him into a scene. I then imported the music into my scene so that as I began to animate and moved forward frame by frame I could compare the model to the sound. In the case of facial expressions you have to animate each part of the face separately. The neck, the head, eyebrows (each one), the eyes (each one), the nose, the cheeks (each one), and the mouth all have to be animated individually. While I am doing this, I stop to check the playback to make sure everything matches up. Thank you for your well wishes!
Thank you cruststation, yes, you are so correct! I was sure to avoid certain elements of the speech! Good observation!
thats pretty awesome gina.. hehe i liked seeing his tounge in there ><
Thanks nico! I think he likes it too : )
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