Tuesday, November 21, 2006

You talking to me?

Here we have a small experimental animation that I worked on for a couple of days to determine how best to apply mouth motions, eye blinks and corresponding facial expressions to voice tracks. Come on over and take a look, it's a very small and quick download!

8 Comments:

Anonymous Wendy said...

More very clever stuff you have created.

8:28 AM  
Blogger Blue the Spa Girl said...

This looks great. How do you do it?
Hope your husband is well.
Take care and have a good weekend!

10:31 AM  
Anonymous cruststation said...

Very clever animation, a friendly version of Robert De Niro.

5:25 AM  
Blogger Gina said...

Thank you wendy!

3:16 PM  
Blogger Gina said...

Thank you blue the spa girl. Once I had my model completed (he is motionless at this point), I introduced him into a scene. I then imported the music into my scene so that as I began to animate and moved forward frame by frame I could compare the model to the sound. In the case of facial expressions you have to animate each part of the face separately. The neck, the head, eyebrows (each one), the eyes (each one), the nose, the cheeks (each one), and the mouth all have to be animated individually. While I am doing this, I stop to check the playback to make sure everything matches up. Thank you for your well wishes!

3:21 PM  
Blogger Gina said...

Thank you cruststation, yes, you are so correct! I was sure to avoid certain elements of the speech! Good observation!

3:22 PM  
Blogger nico said...

thats pretty awesome gina.. hehe i liked seeing his tounge in there ><

2:36 AM  
Blogger Gina said...

Thanks nico! I think he likes it too : )

11:16 PM  

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