Even more rendering
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I'm already at frame 4100 of my current big projects render, it won't be long now. I am able to keep my system on all night and render 500 frames without waking up to any crashes. I will follow suit tonight.
3D Studio Max animation - and more.
I am an artist, I make textured paintings as well as computer generated 2D and 3D animations (if you are interested see: nanogirl.com). I'm also interested/involved in nanotechnology and other emerging sciences that could help solve some of our worlds problems (disease, hunger, pollution).
posted by Gina @ 10:13 PM
1 comments
posted by Gina @ 5:02 PM
7 comments
posted by Gina @ 1:28 AM
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posted by Gina @ 2:39 PM
2 comments
While the current project I am working on, has some biped movements on a model inside of Max, I have been spending most of my time inside of Combustion animating the materials. I render out a sequence from Combustion and I then apply it to the model in Max using the morpher material. The morpher is a good way for me to be able to fade in and fade out from one animated material to the next.
posted by Gina @ 3:03 PM
2 comments