Even more rendering
I'm already at frame 4100 of my current big projects render, it won't be long now. I am able to keep my system on all night and render 500 frames without waking up to any crashes. I will follow suit tonight.
3D Studio Max animation - and more.
I am an artist, I make textured paintings as well as computer generated 2D and 3D animations (if you are interested see: nanogirl.com). I'm also interested/involved in nanotechnology and other emerging sciences that could help solve some of our worlds problems (disease, hunger, pollution).
posted by Gina @ 10:13 PM
1 comments
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I've been spending the last few days rendering, in pieces for four or five hours at a time, turning off my computer so it cools down for an hour or so, rebooting and begining again. I got so bored last night that I made an image Xia (to your left - click it to enlarge). Visit the webpage for more information about this image. It's interesting, I feel so suppressed by long term projects that in the midst of them I have to create little projects to satisfy that creative sense of urgency.
posted by Gina @ 5:02 PM
7 comments
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posted by Gina @ 1:28 AM
9 comments
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I found this interesting website today Feedmap. It's sort of a pun on the Google Satellite real time viewing crossed with MapQuest. Instead of locating your house or movie theatre, it maps out blogs that live in your area and the rest of the world. I added my blog to the map - once you do that, Feedmap automatically generates code for you that is constantly updated which I uploaded to my website here .
posted by Gina @ 2:39 PM
2 comments
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While the current project I am working on, has some biped movements on a model inside of Max, I have been spending most of my time inside of Combustion animating the materials. I render out a sequence from Combustion and I then apply it to the model in Max using the morpher material. The morpher is a good way for me to be able to fade in and fade out from one animated material to the next.
posted by Gina @ 3:03 PM
2 comments
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